Hello, Wrynn here, and here is my Warrior thread! Basically, what this will be about is, the usual, rotations for the warriors, builds, and other such. This is just what you might call a Prologue, and if you're not interested in reading the introduction, then please go ahead and skip this part, for it's not so important.
Table of Contents
Strength/Weaknesses
Basics
What race should you play?
Rotations
Builds
Tips
Addons
Miscellaneous
Strength/Weaknesses
Strengths
x Able to use all armor and all weapons except wands.
x Very high hit points.
x Great close range melee skills.
x Good at pulling, tanking, and dealing damage, thanks to
different combat stances.
x Ability to taunt enemies off other party members.
Weaknesses
x No healing ability available, except Draenei.
x Limited long range damage capability.
x Limited ability to buff party members.
Basics
Warrior Compatible Races: Human, Dwarf, Night Elf, Gnome, Orc, Tauren, Troll, Undead, Draenei.
Standard Bars: Health/Rage
Allowable equipment: Cloth, Leather, Mail, Plate, (with
training) Shields
Allowable weapons: All (excluding wands)
What race should you play?
Property of WoWWiki - For informational purposes only.
Most people ask this, so I'm going to explain this using WoWWiki's perspective. As you can see the table above might help you with this question; but keep your pants on, read WoWWiki's perspective for each race, but I'll be expressing about the upcoming Blood Elf, Goblin, and Worgen Warrior.
Humans: Sword and Mace specializations give 3 increased expertise with swords and maces, which are two very popular warrior weapons. Perception passively gives the ability to detect stealthed units, which can be useful for those in PvP situations. Humans also gain the "racial PvP trinket" – Every Man for Himself – effectively freeing up a trinket slot which warriors might find more useful equipping the alternative PvP trinket which heals.
Dwarves: Stoneform removes poison, disease and bleed effects, and increases armor by 10%. Both of these can be very useful in PvE fights. The additional Frost resistance is always useful. Increased expertise with maces provides additional threat generation when using them. Though warriors will not primarily be using guns as their main weapon, they can be useful for a pull, and Gun Specialization helps with this category. Lastly, warriors are notorious for their high repair bills. Treasure Finding can help alleviate some of this payment, though it is minimal at best.
Gnomes: Escape Artist can be very useful, primarily in PvP situations, but also in PvE situations. Warriors being the prototypical tank often have to lead mobs and bosses away from the healers and ranged fighters, thus making Escape Artist very useful. Gnomes also benefit from increased Arcane resistance, which is always useful. Because of their small size, gnome warriors are useful in PvP environments, posing a difficulty to target. Inexperienced or careless opponents can be quickly hit by Hamstring, Thunder Clap, and Sunder Armor before they have any idea as to what happened.
Night elves: Quickness adds an extra layer of survivability to night elf warriors. The enhanced nature resistance is always nice. Shadowmeld provides an interesting element to night elves, who can stealth to avoid mob detection (more useful for solo play). In addition, in PvP settings, Shadowmeld can be devastating. Stealth, Charge, Hamstring, Thunder Clap, etc., and Ta-da! You just became a rogue in heavy armor! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat, and possibly even save your life (if you're the last person standing).
Draenei: Gift of the Naaru reduces downtime for warriors who are soloing, and helps conserve the mana of the group. The extra shadow resistance is always welcomed. Heroic Presence can help Off tanks or the Main tank perform better, depending on what role you may be fulfilling. For a DPS warrior, Heroic Presence will also reduce the amount of gear you (and your party/raid) need to dedicate to reaching hit caps.
Orcs: Axe Specialization increases expertise by 5 when wielding an axe or fist weapon. This is equal to 41 expertise rating, and reduces player's chance to be dodged/parried by 1.25%. Hardiness reduces stun duration, which can save a warrior in PvP settings, or save their group in PvE settings. Blood Fury increases either spell power or attack power, (depending on class) and scales with the players level. The formula for scaling attack power is [(level*4)+2]. The spell power formula is [(Level*2)+3]. This grants 322 AP or 163 spell power at level 80.
Trolls: Berserking increases attack speed by 20% for 10 seconds, useful for all warriors, particularly DPS warriors, but can also provide a marginal TPS buff to tanking warriors. Regeneration can help keep you alive during PvP fights, or boss battles, and the increased healing can reduced down time for soloing players. The increased damage against beasts can be useful, since beasts are located almost everywhere in the world. Da Voodoo Shuffle reduces the duration of movement impairing effects by 15% as well, and the less time you spend walking to something then the more time you spend hitting it.
Undead: The increased shadow resistance is always useful, as is Cannibalize, which can reduce down time while soloing, and save your healer's mana. The increased Underwater Breathing is also useful, especially when soloing, where a warrior might not have access to an alchemist or warlock. Will of the Forsaken is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings.
Tauren: War Stomp is a useful form of crowd control. Endurance provides tauren with extra health, meaning tauren warriors can have the highest possible HP of any warrior tank. The additional nature resistance is always a plus.
Blood Elf: ***(MY OPINION)*** Arcane Torrent is extremely helpful spanking the feral tenders & tenders at Eversong Woods, since they heal, and seem to agro a lot.
Worgen: ***(MY OPINION)*** Dark Flight is very good for a big mob flee attempt, which is similar to sprint for the Rogue.
Goblin: ***(MY OPINION)*** I've never really seen the Playthroughs for Goblin, so I'm assuming that you loot a lot for the NPCs you're going to fight. So, Pack Hobgoblin is a way to go, as you won't get to access your bank in a while, and I also assume (please don't hurt me.) that you get Pack Hobgoblin before you go to your Capital. So you can actually get to access your bank earlier than other races. The discount racial is really helpful if you're in another city and your buying poison or something, you get the same price, I think?
CONCLUSION FOR: 'WHAT RACE YOU SHOULD PLAY?'
Suggestion for Horde: Tauren. War Stomp is excellent, their stats are excellent, but they lack in intellect and agility.
Suggestion for Alliance: Dwarf. Most of their stats are very strong, Stoneform is excellent when fighting Rogues, but they lack a few things.