Quote:
Originally Posted by Kuefler
I'm not really fond of the concept of realms, I really think the united states should be limited to like four realms. When i first heard of WOW I thought that it was all on one big server, but of coarse you can't do that because of lag issues. But I hate how everyone I know isn't on the same realm. Anyone else think WOW would have been better off having a few more universal servers?
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Ok so i also play a mmorpg game called EVEonline Which Actually in truth has the nearly the same amount of subscribers as World of Warcraft given that most of the Players of from europe though, BUT let me get to my point there is only one server but actualy it is a bunch of servers linked together through a bigger blade server Named tranquility (Tranquility is a centralized server cluster, located in London. All players of EVE are playing on this single server cluster. The only exception to this is the Chinese server Serenity, which is only accessible by Chinese citizens. Beside this there are the public test servers Singularity and Multiplicity and several internal test servers.) i belive however to dercrese lag there can only be so many people in each star system but if this where to be applied to WOW would need to half the servers between the horde and alliance and create a equilaity effect on the framrate also the eve servers have three layers here is some info i aquired from the EVEopedia wiki (Three layers-The server-cluster is organized in three layers: Proxy layer, SOL layer and the Database.
Proxy LayerThe Proxy Blades are the public facing segment of the EVE cluster - they are responsible for taking player connections and establishing player communication within the rest of the cluster.
The proxy servers have dedicated bandwidth to the central cluster. The proxy servers take some of the load off the game logic servers in the cluster by doing data integrity checks and virtual multicasting, making them – in a sense – a software router.
SOL LayerThe SOL server are the workhorses of Tranquility. If you are fighting, running missions or mining, all these calculations are happening here.
SOL Blades
90 - 100 SOL blades, which run 2 nodes each (1 node per processor core)
Dedicated SOL blade - These are SOL blades that are dedicated to one system only. Systems such as Jita, Motsu and Saila reside on these. They run two nodes like any other SOL blade, however the second node is idle and does not load any solar systems.
Node
A node is a single EVE server process. This is the lowest level of granularity within the cluster. Each of EVE's 5000+ star systems is loaded to such a node. Many low-load solar systems can be operated by a single node.
Hardware
AMD Opteron 2.8Ghz Dual Core processors with 4GB of DDR1 Ram
New dual socket, dual core Intel Xeon 3.0Ghz Woodcrest with 16GB of DDR2 Ram
Database ClusterThis is the persistence layer of EVE Online. The running nodes interact heavily with the Database, and of course pretty much everything to do with the game lives here. Thanks to solid-state-drives (2 Ramsan 400), the database is able to keep up with the enormous I/O load that Tranquility generates.
At peak hours, the database is processing over 2,000 transactions per second, which generates around 38,000 IOPS (input output operations per second).)
If this idea is applied to wow then basicly everbody in each set of countries Per continent can have a singular server within wow though a few modifacations to fit wow would have to include three nodes instead of two. i know one of the main problems would be naming that could be fixable with blizzard offering free name changes for a year. thus creating a better world of warcraft.