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Learn about the Zerg Evolution from the original StarCraft to StarCraft II as well as what it is like to design raids for World of Warcraft and its upcoming expansion, Wrath of the Lich King. On top of that, listen in on our Machinima interview followed with further community questions and answers from our devs about both titles in development, StarCraft II and Wrath of the Lich King.
Re: Blizzcast episode 3 - raid design, SCII, and more
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Re: Blizzcast episode 3 - raid design, SCII, and more
Raid dungeons are designed to provide the greatest challenges - and greatest rewards, especially gold(Ugamegold can also help)rewards- attainable in the game from a PvE standpoint. The raid dungeons of World of Warcraft will require the entire raid to use precise teamwork in order to defeat the challenges within. The bosses within raid dungeons are the most fearsome in the game, such as the dragons Onyxia and Nefarian, as well as famous characters from World of Warcraft lore. Each raid dungeon is designed for a specific raid size. Karazhan, one of the new raid dungeons in The Burning Crusade, is designed for ten level 70 players. Molten Core, one of the first raids introduced to the game, is designed for forty level 60 players.