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Current Rogue 3.0 talents *sigh*

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  #1  
Old 06-13-2008, 11:38 AM
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Unhappy Current Rogue 3.0 talents *sigh*

Here is a list of most of the added spell and talent descriptions datamined directly from the game files:

51712 Slaughter from the Shadows Rank 5 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51713 Shadow Dance Instantly enter stealth and begin the Shadow Dance. For $d you will reenter stealth every $t2 secs.
51724 Sap Rank 4 Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
51701 Honor Among Thieves Rank 3 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51696 Waylay Rank 2 Your Ambush critical hits have a $h% chance to reduce the target’s melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d.
51690 Murder Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
51679 Throwing Specialization Rank 2 Increases the range of Throw and Deadly Throw by $s1 yards and gives your Deadly Throw a $h% chance to interrupt the target for $51680d.
51631 Devious Poisons Rank 2 Increases the damage caused by your Instant Poison and Deadly Poison by $s2%. In addition, when a target you’ve poisoned is healed or cured, there is a $h% chance the poison afflicts the healer.
51625 Deadly Brew Rank 1 “When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a $h% chance to apply a second poison:
Instant -> Deadly
Wounding -> Crippling
Mind-Numbing -> Crippling”
51669 Cut to the Chase Rank 5 Your Eviscerate and Envenom critical strikes have a $h% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
51634 Focused Attacks Rank 1 Your melee critical strikes have a $h% chance to give you $s1 energy.
51633 Blood Spatter Rank 2 Increases the damage caused by your Garrote and Rupture abilities by $s1%.



okay this is overpowered ****
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  #2  
Old 06-13-2008, 11:39 AM
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Default Re: Current Rogue 3.0 talents *sigh*

Also to see the actual website go here 3.0 Rogue Talents | DeathKnight.info
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Old 06-13-2008, 11:52 AM
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Default Re: Current Rogue 3.0 talents *sigh*

It does sound a bit OP, I guess we will see in the actual gameplay whether it is or not. Maybe classes will have abilities to counter some of these.
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Old 06-13-2008, 02:57 PM
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Default Re: Current Rogue 3.0 talents *sigh*

It doesn't really look that OP to me, but then again, I've never seen any class as really OPed before either. Personally I like:
Quote:
51690 Murder Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
simply because it finally gives rogues a good AoE attack that hits more than two people at once.

Most of those are talent based abilities as well, so rogues will not be able to have all of them at once.
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Old 06-13-2008, 08:33 PM
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Default Re: Current Rogue 3.0 talents *sigh*

51701 Honor Among Thieves Rank 3 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.

OPP wowy
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Old 06-13-2008, 11:42 PM
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Default Re: Current Rogue 3.0 talents *sigh*

I'm betting that will be very very low percentage, personally. Something like 1% per talent point. With three talents in it, you have a 3% chance of getting an extra combo point. That's not gonna happen often, if you think about it. It also may have an internal cooldown they didn't mention.
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